Design Arcade – Game Design
Scope
UX/UI Design
Game Design
Prototyping
Coding
Timeline
2 Weeks
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Research & Insights
I began with a competitive analysis of gamified learning platforms, looking at how they engage users and where they fall short. Key insight: most platforms either oversimplify principles or overload learners, leaving little space for playful exploration.
Design Development
Using the Game Design Canvas, I structured the experience into three tiers of play:
Test Zone — a sandbox where users freely adjust design elements.
Design Duel — scenario challenges where players choose stronger design options.
Design Repair — real-world UI challenges where players fix issues.
I mapped the full user journey from onboarding to feedback, then translated it into interactive screens in Figma. Tone of voice was critical — playful, supportive, and encouraging iteration.
Application / Testing
To prove the concept, I built a coded version of the Test Zone in HTML/CSS/JS. In this game, players adjust sliders to improve color contrast and instantly see the impact on readability. This demonstrated how quickly design principles could shift from theory to application.
Coding
I went beyond prototyping and developed a working coded version of the Test Zone game. The code integrates web accessibility guidelines, calculating color contrast ratios in real time. As players adjust sliders, the game provides immediate feedback on readability — making accessibility part of the learning experience.
Prototype
The interactive prototype built in Figma showcases the full user journey across all three modes of play — Test Zone, Design Duel, and Design Repair.
Click the laptop image below to try the prototype and explore the games or Click Here
Outcome
The MVP delivers three distinct gameplay modes that scale in complexity, showing how design principles can be practiced through doing rather than reading. The coded Test Zone validated the idea, making it clear, fun, and effective for learners. Designing for education taught me how to balance simplicity in gameplay with depth in learning outcomes, and how even small interactions can spark meaningful design practice.
Role
Game Designer
UX/UI Designer
Prototype Developer
Stack
Figma
Illustrator
Photoshop
HTML/CSS/JS
Deliverables
Game Design Canvas
User Journey
Interactive Prototype
Coded Test Zone Game












